Showing posts with label breakthrough. Show all posts
Showing posts with label breakthrough. Show all posts

Sunday, 8 February 2009

Breakthrough (or very bad idea) with Imperial Intrigue!

Gaming has many advantages. Including letting the muse have fun.

While playing away on Last Remnant, my muses had a breakthrough with Imperial Intrigue.

Background: I had previously been toying with having II set in same world as Termion.

The breakthrough is that it will be.

Here, Termions will take a backseat role. They will be the Emperor's personal bodyguards. At the moment, few people will know their true nature. It explains why no-one ever succeeds in assassinating the Emperor any more. Or why the Emperor doesn't see his nominated air as a threat.

As before, there will be a rogue group (possibly). Only they can't be subdued by force. No. Hallie will have to use the very drug she's in exile for against the Termion. And it'll work :) They'll be placid.

Just working out a few other major details, but this does explain why Imperial Intrigue didn't work when I first wrote it. Termion didn't exist back then.

If it doesn't work out, I can go back to my original idea (no Termion), but in the day where people like multi-book series, its worth a shot.

Have you ever written anything, (draft or not), shelved it, and come back to it only when you've gained elements from another story (or just a completely different viewpoint on it all?)